Alpha's Flames of Falroth
(Alteration, Evocation)

Range:  10 yards
Components:  V, S, M
Duration:  1 round per level
Casting Time:  1 round
Area of Effect:  Special
Saving Throw:  Special

This spell conjures an extra-dimensional black flame to surround a single object or creature within range. This fire has exactly the opposite effect of normal fire, in that it restores creatures or objects burned to destruction by fire or acid to their original state. This will not restore life to a person slain by a fireball, but it will restore the body to full health, such that a raise dead will bring the character back to full physical health (though an amount of time equal to the time dead must be spent recovering from the psychological shock). Similarly, it will not restore enchantment to a once destroyed magic item, though a limited wish is capable of restoring the lost enchantment to the item reconstructed by the flames of Falroth.
In order to restore an item or creature, the target must fail a saving throw of the same type that resulted in its destruction. Hence, plate mail destroyed by the breath of a black dragon must fail a saving throw versus acid, and an adventurer felled by a fireball must fail a saving throw versus spell. For effects against which there is no saving throw (for example, wall of fire), assume the saving throw to be as against breath weapon for creatures or magical fire for items. It is thus more difficult to restore items that were more difficult to destroy in the first place. One such saving throw may be attempted each round, and as many saving throws as desired may be attempted during the use of this spell. No object can ever be affected by this spell after the spell has been used on it once, whether or not it was successful. Once the saving throw is failed, the object will take 2 rounds to be fully reconstructed from its remains. The flames of Falroth may be moved to another object or creature at any time during the spell's duration, with 1 round of concentration on the part of the wizard.
The flames of Falroth are very hostile to ordinary fire. They may be used as a fire extinguisher of sorts, and will extinguish a 10-foot cube of normal flame every round. Magical fire spells must be checked as per dispel magic, but multiplying the wizard's level by 2 for the purposes of determining whether the target spell has resisted the effects of the flames of Falroth. If this dispelling attempt is unsuccessful, the flames of Falroth will vanish back from whence they came.
If cast at an elemental fire creature of any sort, the flames of Falroth will automatically cause 6d6 damage to that creature. After this initial attack, the target creature may make a saving throw versus spell at 3. If successful, the flames disappear without causing further harm. If failed, however, the flames continue to attack the creature's very substance, causing 3d6 damage every round. A new saving throw is allowed each round, the chance to save improving by 1 each round (-2 after the second round, then -1, etc.). This continues until the creature is dead, the wizard moves the flames away (after which time that creature will no longer be affected by the flames of Falroth); or until the spell expires or a saving throw is made - in both of these cases, the flames disappear.
A fire-using or dwelling creature that uses fire but is not native to the elemental plane of fire (for example, a fire giant, a red dragon, or a chimera) will not be harmed by the flames of Falroth, but any external fire powers (fire breath, spells, immolation, etc.) will cause only half normal damage, as their effectiveness is mitigated by the flames. The material component is a bit of green wood, a handful of ashes, a smoky quartz crystal, and a piece of obsidian.

